AI Insights · Timothy · July 2023
Top 5 Apple Arcade Games Performance on iOS in Australia in Q2 2023
Discover the performance trends of the top 5 Apple Arcade games on iOS in Australia during Q2 2023, including weekly downloads, revenue, and active users.
In Q2 2023, the top 5 Apple Arcade games on iOS in Australia showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared during this period.
Chess - Play & Learn from Chess.com experienced fluctuating weekly revenue, peaking at around $19.1K in mid-April, and ending the quarter at approximately $13.6K. Weekly downloads saw a steady decline from 12.9K in late March to about 5.8K by the end of June. Active users also decreased, from 244.2K in late March to 197.4K by the end of the quarter.
Fruit Ninja® by Halfbrick Studios saw a modest increase in weekly revenue, reaching a high of $440 in mid-April and stabilizing at around $281 by late June. Downloads demonstrated an upward trend, peaking at 6.6K in mid-April and ending the quarter at 5.7K. Active users showed consistent growth, starting at 55.1K in late March and rising to 75.3K by the end of June.
Snake.io - Fun Online Snake from Kooapps had stable weekly revenue, hovering around $214 at the beginning of the quarter and slightly decreasing to $166 by the end of June. Weekly downloads improved, starting at 3.6K in late March and reaching 4.9K by the end of the quarter. Active users remained relatively stable, with a slight increase from 18.8K to 20.3K over the period.
Solitaire by MobilityWare saw fluctuations in weekly revenue, peaking at $1.5K in late April and ending the quarter at $975. Downloads exhibited an upward trend, growing from 2.5K in late March to 5.2K by the end of June. Active users also rose, starting at 417.1K and reaching 526.9K by the end of the quarter.
Temple Run from Imangi Studios, LLC had relatively low weekly revenue, with a peak of $225 in mid-April and a drop to $44 by late June. Downloads showed some variability, peaking at 4.9K in early May and ending the quarter at 3.9K. Active users remained fairly stable, fluctuating between 16.1K and 18.7K throughout the quarter.
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